![]() ![]() Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Not covered here, please email me and I am happy to provide additional assistance. If you would like help with Pathfinder player options I support a limited subset of Pathfinder’s rules content. However, because you’re not very good at dealing with traps, this is a good opportunity to play a Face. You give up Trapfinding in exchange for additional damage abilities, so you may wish to avoid this archetype in games which involve a lot of traps. Because the archetype doesn’t change the Rogue’s fantastic skill list, it is also wise to invest in skills to help the party with traps and other common adventuring hazards. Like any Rogue, the Knife Master is a Striker in combat. Because thrown weapons work off of Two-Weapon Fighting instead of Rapid Shot, the Knife Master can easily switch between flanking or throwing daggers. You trade effectiveness with sneak attacks using other weapons, but with a bit of effort you really won’t need any other weapons. The dagger is the Rogue’s most iconic weapon, and the Knife Master is all about daggers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |