![]() ![]() So my opinion no one asked for, head control = swimming puppets, body control = spinning barbarians in space I think being able to simply command your head away from danger would be a bit unbalanced in this title, but an absolute necessity in RM. However, in this game all body parts can be hit. In both games the weak point was the head. It's like ragdoll masters was more like swimming and floppy heroes is more like a zero-gravity melee. In ragdoll masters, if I had a sword and moved left to right, it would end up behind me until I stopped or swung my head forward and down, to down-away. When you spin one way or the other, the centrifugal force propels all the limbs outward and thus the weapons swing like an offensive maneuver. ![]() Since there are weapons in this game, I'm actually glad that it doesn't use that method. I've found that their head controlling system led to the avatars being more puppet-like, there were times when I'd have momentum moving left to right and the whole body dangled behind and inertially flowed forward to stop. I believe ragdoll masters used that system of control. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |